Host a browser game

Your browser game, playable at a real link.

A browser game is just static files — HTML, JavaScript, sounds and sprites — which means it needs no app store and no server to be playable, only a link. Drop the game’s folder onto Nippy (or paste the single HTML file an AI assistant produced), pick an address like my-game.nippy.site, and friends are playing within a minute, in any browser on desktop or phone, with nothing to install.

The link stays up — there is no expiry timer — and shipping an update is drag, drop, publish to the same address, so the link you posted yesterday serves today’s build.

The honest limits: hosting is static, so client-side games work perfectly but anything needing its own multiplayer or backend server is out of scope, and the free plan’s one site and 25 MB suit compact games; paid plans add space for heavier assets, a custom domain like play.yourname.com, and cookie-free analytics that show how many people have opened the game. For jams, prototypes and the things Claude or ChatGPT build, that is the whole pipeline.

my-game.nippy.site

How it works

Three steps, no setup.

  1. 1

    Export or paste the game

    A folder with index.html plus assets, an HTML5 export from your engine, or one self-contained file from an AI assistant — all of them work.

  2. 2

    Drop it and name it

    Drag the folder onto nippy.host and pick an address like my-game.nippy.site. It serves over HTTPS immediately.

  3. 3

    Share the playable link

    Anyone opens it in the browser and plays — no install, no account. Updates replace the build at the same address.

Want the bigger picture? See how AI builders use Nippy

FAQ

Questions, answered.

What kinds of games work?

Anything that runs client-side in a browser: hand-written HTML/JS, canvas and WebGL games, and HTML5 exports from common engines. If it runs from a local folder, it will run hosted.

Does multiplayer work?

Only if the game brings its own external server — hosting here is static files, so there is no server-side code. Local and single-player games are the sweet spot.

Is 25 MB enough for a game?

For most jam entries, prototypes and AI-built games, yes. Heavier assets — big soundtracks, lots of art — need the space that paid plans add.

Can Claude or ChatGPT publish the game for me?

Yes. Connect your assistant to Nippy once and it can publish straight from the chat, then update the same address whenever you ask. Setup for every tool is at nippy.host/mcp.

Can players play on phones?

Yes — the link opens in any mobile browser. Whether the game itself handles touch controls is up to the game, not the hosting.

How do I update the game after sharing the link?

Drop in the new build and publish — the address is unchanged, so everyone who has the link gets the latest version on their next visit.

More questions? Visit the help center or email support@nippy.host