Host a browser game

Your browser game, playable at a real link.

A browser game is just static files — HTML, JavaScript, sounds and sprites — which means it needs no app store and no server to be playable, only a link. Drop the game’s folder onto Nippy (or paste the single HTML file an AI assistant produced), pick an address like my-game.nippy.site, and friends are playing within a minute, in any browser on desktop or phone, with nothing to install. The link stays up — there is no expiry timer — and shipping an update is drag, drop, publish to the same address, so the link you posted yesterday serves today’s build. The honest limits: hosting is static, so client-side games work perfectly but anything needing its own multiplayer or backend server is out of scope, and the free plan’s one site and 25 MB suit compact games; paid plans add space for heavier assets, a custom domain like play.yourname.com, and cookie-free analytics that show how many people have opened the game. For jams, prototypes and the things Claude or ChatGPT build, that is the whole pipeline.

my-game.nippy.site

How it works

Three steps, no setup.

  1. 1

    Export or paste the game

    A folder with index.html plus assets, an HTML5 export from your engine, or one self-contained file from an AI assistant — all of them work.

  2. 2

    Drop it and name it

    Drag the folder onto nippy.host and pick an address like my-game.nippy.site. It serves over HTTPS immediately.

  3. 3

    Share the playable link

    Anyone opens it in the browser and plays — no install, no account. Updates replace the build at the same address.

Want the bigger picture? See how AI builders use Nippy

FAQ

Questions, answered.

What kinds of games work?

Anything that runs client-side in a browser: hand-written HTML/JS, canvas and WebGL games, and HTML5 exports from common engines. If it runs from a local folder, it will run hosted.

Does multiplayer work?

Only if the game brings its own external server — hosting here is static files, so there is no server-side code. Local and single-player games are the sweet spot.

Is 25 MB enough for a game?

For most jam entries, prototypes and AI-built games, yes. Heavier assets — big soundtracks, lots of art — need the space that paid plans add.

Can players play on phones?

Yes — the link opens in any mobile browser. Whether the game itself handles touch controls is up to the game, not the hosting.

How do I update the game after sharing the link?

Drop in the new build and publish — the address is unchanged, so everyone who has the link gets the latest version on their next visit.

More questions? Visit the help center or email [email protected]

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